

- #Difference between bright memory and bright memory infinite Pc#
- #Difference between bright memory and bright memory infinite series#
- #Difference between bright memory and bright memory infinite tv#
I am playing the PC version of the game but I have no doubts that the Xbox version will perform similarly. Once I jumped in, I was even more excited for the release of Infinite. It was only 5 dollars at the time so I jumped on it. I was initially skeptical upon first glance then I found out there was a shorter version of the game on steam. It’s really crazy to think that this game was created by a single person. I'm still going to keep my eye out for its sequel, especially since its debut trailer was incredible, but I'd be lying if I said I was optimistic.I have been waiting to play Bright Memory Infinite since I first saw it during the Xbox Showcase over a year ago. That said, there is undoubtedly some potential in this franchise buried somewhere deep beneath all the annoying minutia that made the game unenjoyable at worst and boring at best. From unsatisfying, shallow combat to limiting and dull level design, there are a million little things wrong with the game that end up weighing it down, resulting in something I can't recommend in good conscience unless someone's looking to revisit a bygone era of first-person shooters. Overall, there was so much inherently wrong with my experience with Bright Memory that could have been easily fixed or improved with more time in the oven.

That said, there are very brief moments that feature light platforming that actually felt pretty good. Otherwise, among the few claustrophobic arenas in the game, only one is really big enough to let the player actually enjoy any of the options afforded to them. The protagonist is also outfitted with a teleport and a dodge, which allow for some mildly amusing movement during combat, but more often than not, most players are going to find themselves just getting used to the movement in Bright Memory around the time that they're rolling credits. At one point, there's a bonfire that seemingly does nothing, but when you interact with it, it shows the "Bonfire Lit" screen from Dark Souls. Most of the enemies in the game that aren't generic, futuristic military dudes are generic FromSoft characters. In fact, there are multiple parts of the game that feel like they're borrowing from FromSoftware's style, but not in the form of deep, interesting, and challenging gameplay - it's just random. The cutscenes didn't have much to brag about before the technical issues either - one moment you're fighting a bunch of futuristic military guys and the next you're being teleported to generic ruins where you fight enemies that look like knockoff Dark Souls enemies.
#Difference between bright memory and bright memory infinite tv#
I even encountered what can only be described as the ghost of scan lines dancing down my monitor and TV (yes, I tried multiple displays), mocking the already underwhelming cutscenes and undermining the experience more and more as my time with the game went on. The game opens with an extremely cryptic cutscene that presumes a level of familiarity with the game, its world, and its story that just isn't there. This feeling that Bright Memory was a PC game haphazardly thrown onto the Xbox with no discernible level of quality assurance or care never left my mind throughout my entire playthrough. I was on that title screen for a few minutes trying to start the game, but the cursor just wouldn't show up on the screen. What took it from just kind of slow to infuriating was that there was no indication that there was a cursor. For some reason, while laid out like any normal menu in any console game, Bright Memory's menus (yes, all of them) use a cursor instead of the standard highlighting for whatever option is selected, but that's not that out of the ordinary for a lot of games these days.
#Difference between bright memory and bright memory infinite series#
Starting the game on my Xbox Series S seemed pretty standard at first until I got to the title screen, which was the first warning of things to come. "Considering been in early access and hit its final build a while ago, it should be a lot better."įrom the onset, one thing was painfully clear the game was not ready to be played on a console.
